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(2 edits)

I still haven't found a way to get into any dungeon other than the Minotaur one, I know one of them is to explore the sparkling lagoon but I've done that a lot of times and still haven't gotten anything.

For now most dungeons are quest-dependent~ try out the guide above to see which quest leads to which dungeons :p Hope I can help~

Where's the guide (I am very blind)

It's a fan-made guide! it's in the itch page, near the "click this patreon" button.

Alternatively though, here's the Link

Thank you for the hellppp

(+3)

Hello! Merry Christmas and A Happy New Year to yah!

Now onto the encountered bugs: (p.s. after every update I'll be doing a new playthrough because apparently old save files retain soem old bugs that were fixed… yeah…)

1) Courier badge, which used to be equipped in top 3rd slot, now equips in top 2nd slot, which seems to be unintentional since Lothar doesn't count the badge equipped in 2nd slot while talking with him in the tavern after completing postal training, he does "see" it in the inventory and on old saves where the badge is equipped in 3rd slot

2)Sundersilk Cascades don't have a node on the map if they are accessed early in the game

3) During Suspicious Activity if you answer that you are from Lusterfield the guard will say the line "General, he's from Lusterfield." and the next line is "General... I think he's from the town..." 

4) When fighting Kari he can drain your MP even if you have 0MP

5) Knight Breastplate very weirdly interacts with Tenkis bag in inventory screen

(3 edits) (+1)

6) If you equip a trinket and complete the requirements of getting it again you get a duplicate of it

7) Suppose I don't need to tell you about that deadass abysmal chance to find Wuldon 

💀

8) If you had abilties menu open in combat, enemies grappling you does not prevent you from using them

9) If you press right immedeatly after entering the Damp Cave dungeon, you get an error that you can ignore/rollback

Selling too many different things to Sebas produces this error

I guess you could call it stock overflow *ba-dum tss*

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/main_lusterfield01.rpy", line 1164, in <module>

Exception: Grid overfull.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "main_lusterfield01.rpyc", line 1164, in script

  File "renpy/ast.py", line 928, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 2245, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/main_lusterfield01.rpy", line 1164, in <module>

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3325, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3737, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/screen.py", line 441, in visit_all

    self.child.visit_all(callback, seen=None)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 570, in visit_all

    callback(self)

  File "renpy/display/core.py", line 3737, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/layout.py", line 546, in per_interact

    raise Exception("Grid overfull.")

Exception: Grid overfull.

Windows-10-10.0.19041

Ren'Py 7.4.11.2266

Outland Wanderer 0.0.11

Sat Dec 24 01:29:06 2022

```

(+1)

heya! Thank you for the bug report! Again~ I'm very grateful aaaaa~

I've fixed some of them~ including the wuldon thing... in the farm... (i've set up the requirement wrongly when I copied it from the early access version ;v )

But I've got to eat something first so I'll do a comprehensive bug check in an hour~

HHHHHey! I'm back from Christmas thing. Did a cool check with the code.


1. It should work fine now :p I think I originally had an idea of combining the two slots into one single type. But uh, I think it'll be difficult code wise to mess with the system. (But then I forgot I changed it somehow~...)


2. Added! Somehow forgot about it totally~


3. My code logic wasn't very good at that point aaa, fixed in next patch~ 

4. I thought of it because he'd be much less stronger if you have no mana, though it probably fits him lore-wise, I'll change him next patch


5. Weird, though I'd say the bag is not intended to be there for all clothes, (it'd probably makes sense for him to not wear his bag while in Armor?)

6. Oh! Sorry about it, I've done the trinket inventory check but forgot about equipment... Thank you soooo much for letting me know!!!

7. RIP... fixed though

8. Ah, I'll revamp the item menu next patch!

9. Oh damn, that's a rare bug and... idk what causes it, maybe it's Ren.py side? I'll see if I can fix it though, for the next patch! 


Thank you so much for listing the bugs again! I'm just grateful for you to help bug proof the game, (though bugs pops up like every patches because I'm clumsy as hell, I really think it helps with my code and I hope to make the future patches as few bugs as possible! Thank you so much agian! <3

(+1)

Could anyone tell me how do I move files from one version to another? I don't have my saves everytime I install a new version.

Try accessing it through SD:/Android/data/com.{gamename}.program/files/saves/ :3

Hope this helps~

Ehem. Claw here!

As the guide maker.

I already write the 0.0.11. as soon the public update come. Ill update the guide. But it need 1 day to make it all in order.

Why the game keep crashing in android 11 every 2-5 mins? :(

Im on android 11 and it's dosent crash.

What name of your phone?

Im using samsung a10, idk why the game crashing everytime

8

i use infinix hot 11s nfc

Love this VN so much but i wish there is more bottom MC scene when he's winning a fight :(, other than that its a great game tho;D

(1 edit)

hey can someone give me a copy of your progress? i lost all my progress before please

So, I got a bit confused about mention of a golem near a river when I got to the part in a quest where we meet Kari at the goat village, but I never found that golem at the river. Looking at the guide it looks like this is from a quest called 'Rolling Stone' but I never started or even saw that quest, it's not even in my quest log. Idk if there's a glitch that makes it not show up or if I didn't do the right thing, so, how do I start that quest? I think I can load an earlier save (current public build, this is my first time playing) and hopefully start it somehow

Ey~ you can start the quest after meeting lothar in the tavern (at night)

Is it an rng that he asks for it? Because I'm not seeing it there either. I'm avoiding talking to him out in the town because then he'll start off with bringing me to the alley to ask me to go investigate the goat village, and I don't know if that will interfere with rolling stone, I don't think he was talking about anything for the rolling stone quest either after I had started the goat investigation quest

hmm maybe you've already finished the quest? You can only get the goat invasion quest after rolling stone~ It's the one with kicking sebas~

I don't think so because like I said above I hadn't encountered a golem or even gotten a golem hand, nor did Sebas and Lothar even try to hit each other, I only remember Sebas mentioning maybe he wanted to get back at Lothar for kicking him that one time

damn damn! I'm not sure~ it's an early quest so I don't know if it's a problem of my part. I'll be sure to check though~

Cane's favor is really cute. I hope we see a continuation before v0.15 or around it ( with more spicy events ). really good work ;)

I think we not gonna get that for now.

As the writer say the next update gonna be wuldon. Rahim. Amble. And kari

anyone have pass the slime forgotten sanctuary?

Helloo. So. You on the patrion version?. I recommended you to join the discord server. There is more people who have patrions ver that can help you :D

This showed up after defeating one of the Caproots (carrot monster)

(+1)

sorry for the error! It was fixed in the latest patch~

some dialogues do not appear when I put in Portuguese

So sorry! The translation should be live now~

thanks :3

I'm thinking I'm stupid because I don't know how to do some missions on the cell phone and they are crafting I really don't know, and there are also bugs in the languages

Hey~ Check out Claw's Quest Guide on the page. You can also ask me any specific questions~

Sorry for a day of not replying, but thanks

I can't update the game since 0.0.8 to 0.0.10. When I try to download and update the game, it says the game couldn't update. I don't want to uninstall and install again just in case I lose my data. What can I do?

hey there :3 try moving your save to the newer version
SD:/Android/data/com.{gamename}.program/files/saves/


or you can wait for v0.0.11 to see if it helps~

(+1)

Is anyone else having an exception pop up after defeating carrot thing? Playing on android and idk what to do about

有没有中文翻译?

Deleted 1 year ago
(-1)

I have a problem with the dark cave.I got stuck in the middle of the barrels and i can't reset the puzzle.AND I DIDN'T SAVED THE GAME.pls help

I'm getting an exception error when trying to access Sebas' shop.

(+1)

Oh! Sorry it might be because his inventory is full~ I'll fix it next patch~

(+2)

https://docs.google.com/document/d/1Gf5bH2WWvdn7ojDWXONNI22289E_2dCcHGkgudEoqEg/...

Here is a little quest guide from Claw. Or me:p

How do I unlock Cane's favor ? do I have to continue the main quest to do it ?

You need to finish atleast 3 beers quest from cane and atleast 3x time works a servers or personal server (idk if the personal server included)

Hope this answer your question!

(1 edit)

Is it possible to clear the minotaur trial where you carry the crumbling statue? it always seems to crumble when im close and i cant seem to get any closer so im just wondering if its possible?
Please respond to when you have the time

https://docs.google.com/document/d/1Gf5bH2WWvdn7ojDWXONNI22289E_2dCcHGkgudEoqEg/...

You can find you're question about all the question here :D

Possible error:

When I try to download, the newest version on itch.io is the 0.0.5.Why?

The ones above should be the newest version v0.0.10~

Someone knows hot to made the slime maze ?

(+2)

Possible bug report here:

I started a new game and my current HP and MP started at 0

is the "the dark forest" quest, the last 'quest' or no? idk if it is or i just have to do something

No you don't need to do anything :p It will be finished when the questline ends

Hi! Played around a bit more and found this: Cane's favour event is not a one time thing and always reappears, this leads to an exploit of getting 1500 coins every time you pick Money. Of course this means that as long as the bug is present there is no punishment for disobeying Cane.

Oh damn damn! Sorry for the bug! I'll patch that next update.

Not sure of what I'm doing wrong, but I can't see to find a tool to mine iron. Is there a pickaxe somewhere? 

Sorry about this! You can't mine any ores as of v0.0.11 :p

Deleted 2 years ago

Can every want help the game  keeps crashing is there anything  to fix it? I'm using Samsung galaxy a10

Question, is there any way to pass save files over different updates in mobile?

It just downloads a separate app for me

I'm so sorry to hear! try https://lemmasoft.renai.us/forums/viewtopic.php?t=39176 ~

I hope it helps :p

Sorry if the comment is confusing but I'm using Google translate because I'm still learning English, well summarizing the comment, what an amazing game, what a careful game, wonderful, professional, when you play it gives a wonderful feeling. I really wanted to thank you for making the Portuguese translation available, because with that I delved even further into the game, I thought it was very cool of you to provide several languages, especially Portuguese because there are few VN available, and there are several Brazilians who love to play this type game, so much that I would love for you to create a character in the game based on an animal native to Brazil, the maned wolf, it's a mixture of wolf and fox. Amazing game and I'm super excited for more updates, I wish you all the success :3

Ahhh! Thank you so much!! Portuguese Translation will keep coming~ Thanks to the hard work of Fabio! :3

(+1)

Not sure if anyone else has this problem, but I still cant update to the new version. It still gives me the conflicting package error and I'd rather not restart this far in for a 3rd time.

Can you download the file again and see if it works? If no, try renaming the file, you can also move the save files if it doesn't work. I don't own android so I don't know the details but I suppose there's tutorials online. 

I'm having a small issue with the android version of the game where it won't let me equip two accessories at the same time (ex. Equiping the Courier Badge replaces the Tribe Necklace instead of going into the empty slot). I already started a new game after installing the update and I'm not seeing any error message. 

Oh yeah! Sorry about that, but for now, some accessories are coded separately, I will change how it works in a later updates though~

Deleted 1 year ago
(1 edit) (-1)

Minor Spoilers








Try putting the statue on a stone :p

Yeah, well, the 22 steps to be taken there don't work *duh*
And there don't seem to be any short-cuts either (I tried all the walls if they can be slipped through, but nada!)

So, we see the pedestal and the way to the Statue, but the steps aren't sufficient, so what now? Thanks for the "hints"...

(+1)

Uhm alright you can scroll down in the comment since it's been asked more than dozen times, but sure. 

Put the statue on the left of the pebble. Go to right side of the pebble. Take the statue and finish the path.

(1 edit)

Thanks for the explanation - btw., is there a Wiki for the Game already?
If not, that would probably help with the repetitive questions ;-P

And do I need certain stats to get that close?  Or do I need to put it down after every step, then take it from the other side and repeat that all along the way? - Sounds exhausting ^_^

(+1)

There's only one pebble, so after getting the statue back you just walk to the finish line. Another way to finish it is that you Agility Stat gives you more steps, you can basically skip the puzzle if you have high Agility.

I had to restart my game and I'm trying to remember we to get green dye anyone please help

(+1)

you get green dye from asking ole :p

Hi! I love the game so far; it reminds me of Tavern of Spear in a good way!


I noticed that in my save, my lust seems to have reached the negatives... I don't know how it happened, but I just noticed it when I slept and the pleasure yourself button was always up. 


Please keep up the great work!

Ah I'm sorry about that! It seems the problem has been fixed now though.

Hi! 'Tis me! Uhm... Yeah, it's me, hi...

1) Equipping items outright got broken for me, doesn't really hurt a "veteran" but still 

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/common/00action_other.rpy", line 537, in __call__

    rv = self.callable(*self.args, **self.kwargs)

  File "game/inventory.rpy", line 135, in equip

  File "game/inventory.rpy", line 141, in unequip

  File "game/character.rpy", line 172, in unequip_armor

  File "game/character.rpy", line 227, in statRemove

AttributeError: 'Player' object has no attribute 'eqmax_lust'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "main_forest_01.rpyc", line 299, in script

  File "renpy/ast.py", line 2015, in execute

    self.call("execute")

  File "renpy/ast.py", line 2003, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 278, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/exports.py", line 3136, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3325, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 4160, in interact_core

    rv = root_widget.event(ev, x, y, 0)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/transition.py", line 48, in event

    return self.new_widget.event(ev, x, y, st) # E1101

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/screen.py", line 727, in event

    rv = self.child.event(ev, x, y, st)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 273, in event

    rv = d.event(ev, x - xo, y - yo, st)

  File "renpy/display/layout.py", line 1323, in event

    rv = super(Window, self).event(ev, x, y, st)

  File "renpy/display/layout.py", line 273, in event

    rv = d.event(ev, x - xo, y - yo, st)

  File "renpy/display/behavior.py", line 983, in event

    return handle_click(self.clicked)

  File "renpy/display/behavior.py", line 918, in handle_click

    rv = run(action)

  File "renpy/display/behavior.py", line 330, in run

    return action(*args, **kwargs)

  File "renpy/common/00action_other.rpy", line 537, in __call__

    rv = self.callable(*self.args, **self.kwargs)

  File "game/inventory.rpy", line 135, in equip

  File "game/inventory.rpy", line 141, in unequip

  File "game/character.rpy", line 172, in unequip_armor

  File "game/character.rpy", line 227, in statRemove

AttributeError: 'Player' object has no attribute 'eqmax_lust'

Windows-10-10.0.19041

Ren'Py 7.4.11.2266

Outland Wanderer 0.0.10

Wed Nov 23 18:12:42 2022

```

(2 edits)

I'll keep adding to the pile but this feels gamebreaking enough to be reported asap

Leveling up fixes it! Now I have 2 loinclothes tho

Also get this right after the first line at the beggining and my characters gets namde Uffe in brown letters

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/script.rpy", line 119, in <module>

  File "game/inventory.rpy", line 399, in equippinginitial

  File "game/inventory.rpy", line 137, in equip

  File "game/character.rpy", line 157, in equip_armor

  File "game/character.rpy", line 188, in statAdd

AttributeError: 'Player' object has no attribute 'eqmax_lust'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "script.rpyc", line 119, in script

  File "renpy/ast.py", line 928, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 2245, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/script.rpy", line 119, in <module>

  File "game/inventory.rpy", line 399, in equippinginitial

  File "game/inventory.rpy", line 137, in equip

  File "game/character.rpy", line 157, in equip_armor

  File "game/character.rpy", line 188, in statAdd

AttributeError: 'Player' object has no attribute 'eqmax_lust'

Windows-10-10.0.19041

Ren'Py 7.4.11.2266

Outland Wanderer 0.0.10

Wed Nov 23 18:40:06 2022

```

Eyyyy welcome back :p Sorry about that! I've fixed the problem in the public version now!

2) Courier badge now equips in the middle top slot but does not appear on Tenki

3)Clay and Sage do not show up in loot table for Mossy Freshwater at the map

4) When Hemp restocks at Sebas' shop it refreshes to 30 then starts to stack up, same for Green Ointment

5) Having very high defense and taking hits with very low damage, like pebble attack from minotaur statues in the minotaurs dungeon, causes the attacks to deal negative damage and heal you

6) Going to sleep very late does nothing(duh)

Damn :0
2. Ehhh I don't know what changed, the badge in my own save is fine but I don't know what caused it in your case.

3-4. Fixed! :p 

5. Ah! Well well I don't know about this but the calculation of the damage is in a percentage system, which is 2x^2/(x+y) , x=damage, y=defense, so technically... it shouldn't be negative. (I haven't tried it though, my character is just lvl 13 and I see other dudes having like lv 30 in this game :O I'll see if there's anything I can do.

Fought a caproot got this. It breaks progression because caproots don't disappear from the map and you can't get to Wuldon

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/battle05.rpy", line 219, in <module>

NameError: name 'heftyslime_num' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "battle05.rpyc", line 219, in script

  File "renpy/ast.py", line 1898, in execute

    if renpy.python.py_eval(condition):

  File "renpy/python.py", line 2276, in py_eval

    return py_eval_bytecode(code, globals, locals)

  File "renpy/python.py", line 2269, in py_eval_bytecode

    return eval(bytecode, globals, locals)

  File "game/battle05.rpy", line 219, in <module>

NameError: name 'heftyslime_num' is not defined

Windows-10-10.0.19041

Ren'Py 7.4.11.2266

Outland Wanderer 0.0.10

Wed Nov 23 20:14:38 2022

```

Sorry! It should also be fixed now :p

(1 edit)

7) Equipping and unequipping Devil's Snare permanently reduces max Lust and it can go to negative number

8) Ale raises Lust by 20 not 25 as said in the description

(1 edit)

Ey just saw this :p 

7. Fixed!
8. Kinda Fixed in the next patch but It'll need a new save to take effect~

Thanks for the report again~ this time it has more bugs than usual ;v but hopefully fixed~

Please sir, where might one go and find such a treasure as the Devil's Snare, even a hint would do wonders.

Get minotaurs cu- essence and use drink option in Sparkling Lagoon you'll get a choice option, the top one gets you the Devil's Snare

Thanks!

Deleted 1 year ago

It also teleports you sometimes as i was starring a new game and i clicked ignore then ended on the farm area

(1 edit) (+1)

It doesn't let me play at my last save :( the new 10.0 opens the game with no saves it's like completely new :') (android)

same it gave me another outland wanderer

(+2)

I have this after any battle with Caproot (lose/win)

I got the same problem with Caproot too. Chose "Ignore" does not make it disappear

(2 edits)

and have that after skill up in start | after clicking cancel, I teleport to a random location (If I'm in Lusterfield, I teleport to Summery Farmland):

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/common/00action_other.rpy", line 537, in __call__

    rv = self.callable(*self.args, **self.kwargs)

  File "game/character.rpy", line 84, in addstat

AttributeError: 'Player' object has no attribute 'eqmax_lust'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "main_forest_01.rpyc", line 299, in script

  File "renpy/ast.py", line 2015, in execute

    self.call("execute")

  File "renpy/ast.py", line 2003, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 278, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/exports.py", line 3136, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3325, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 4160, in interact_core

    rv = root_widget.event(ev, x, y, 0)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/screen.py", line 727, in event

    rv = self.child.event(ev, x, y, st)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/behavior.py", line 983, in event

    return handle_click(self.clicked)

  File "renpy/display/behavior.py", line 918, in handle_click

    rv = run(action)

  File "renpy/display/behavior.py", line 330, in run

    return action(*args, **kwargs)

  File "renpy/common/00action_other.rpy", line 537, in __call__

    rv = self.callable(*self.args, **self.kwargs)

  File "game/character.rpy", line 84, in addstat

AttributeError: 'Player' object has no attribute 'eqmax_lust'

Windows-10-10.0.19041

Ren'Py 7.4.11.2266

Outland Wanderer 0.0.10

Wed Nov 23 20:40:29 2022

[/code]

and this after equip any object in inventory (also at the beginning of the game)

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/common/00action_other.rpy", line 537, in __call__

    rv = self.callable(*self.args, **self.kwargs)

  File "game/inventory.rpy", line 137, in equip

  File "game/character.rpy", line 157, in equip_armor

  File "game/character.rpy", line 188, in statAdd

AttributeError: 'Player' object has no attribute 'eqmax_lust'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "main_lusterfield01.rpyc", line 49, in script

  File "renpy/ast.py", line 2015, in execute

    self.call("execute")

  File "renpy/ast.py", line 2003, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "renpy/statements.py", line 278, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 569, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "renpy/exports.py", line 3136, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3325, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 4160, in interact_core

    rv = root_widget.event(ev, x, y, 0)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/screen.py", line 727, in event

    rv = self.child.event(ev, x, y, st)

  File "renpy/display/layout.py", line 1102, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 273, in event

    rv = d.event(ev, x - xo, y - yo, st)

  File "renpy/display/layout.py", line 1323, in event

    rv = super(Window, self).event(ev, x, y, st)

  File "renpy/display/layout.py", line 273, in event

    rv = d.event(ev, x - xo, y - yo, st)

  File "renpy/display/behavior.py", line 983, in event

    return handle_click(self.clicked)

  File "renpy/display/behavior.py", line 918, in handle_click

    rv = run(action)

  File "renpy/display/behavior.py", line 330, in run

    return action(*args, **kwargs)

  File "renpy/common/00action_other.rpy", line 537, in __call__

    rv = self.callable(*self.args, **self.kwargs)

  File "game/inventory.rpy", line 137, in equip

  File "game/character.rpy", line 157, in equip_armor

  File "game/character.rpy", line 188, in statAdd

AttributeError: 'Player' object has no attribute 'eqmax_lust'

Windows-10-10.0.19041

Ren'Py 7.4.11.2266

Outland Wanderer 0.0.10

Wed Nov 23 20:48:26 2022

[/code]

Sorry about that! I've fixed the caproot problem in the public version now!

Thanks <3

In the future, is there maybe have some scenes with Amble ??? And how can i fine the crused wolf after i searching whole dungeon, i dont see it anywhere 

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