Hi! Played around a bit more and found this: Cane's favour event is not a one time thing and always reappears, this leads to an exploit of getting 1500 coins every time you pick Money. Of course this means that as long as the bug is present there is no punishment for disobeying Cane.
Sorry if the comment is confusing but I'm using Google translate because I'm still learning English, well summarizing the comment, what an amazing game, what a careful game, wonderful, professional, when you play it gives a wonderful feeling. I really wanted to thank you for making the Portuguese translation available, because with that I delved even further into the game, I thought it was very cool of you to provide several languages, especially Portuguese because there are few VN available, and there are several Brazilians who love to play this type game, so much that I would love for you to create a character in the game based on an animal native to Brazil, the maned wolf, it's a mixture of wolf and fox. Amazing game and I'm super excited for more updates, I wish you all the success :3
Not sure if anyone else has this problem, but I still cant update to the new version. It still gives me the conflicting package error and I'd rather not restart this far in for a 3rd time.
Can you download the file again and see if it works? If no, try renaming the file, you can also move the save files if it doesn't work. I don't own android so I don't know the details but I suppose there's tutorials online.
I'm having a small issue with the android version of the game where it won't let me equip two accessories at the same time (ex. Equiping the Courier Badge replaces the Tribe Necklace instead of going into the empty slot). I already started a new game after installing the update and I'm not seeing any error message.
Yeah, well, the 22 steps to be taken there don't work *duh* And there don't seem to be any short-cuts either (I tried all the walls if they can be slipped through, but nada!)
So, we see the pedestal and the way to the Statue, but the steps aren't sufficient, so what now? Thanks for the "hints"...
Thanks for the explanation - btw., is there a Wiki for the Game already? If not, that would probably help with the repetitive questions ;-P
And do I need certain stats to get that close? Or do I need to put it down after every step, then take it from the other side and repeat that all along the way? - Sounds exhausting ^_^
There's only one pebble, so after getting the statue back you just walk to the finish line. Another way to finish it is that you Agility Stat gives you more steps, you can basically skip the puzzle if you have high Agility.
Hi! I love the game so far; it reminds me of Tavern of Spear in a good way!
I noticed that in my save, my lust seems to have reached the negatives... I don't know how it happened, but I just noticed it when I slept and the pleasure yourself button was always up.
2) Courier badge now equips in the middle top slot but does not appear on Tenki
3)Clay and Sage do not show up in loot table for Mossy Freshwater at the map
4) When Hemp restocks at Sebas' shop it refreshes to 30 then starts to stack up, same for Green Ointment
5) Having very high defense and taking hits with very low damage, like pebble attack from minotaur statues in the minotaurs dungeon, causes the attacks to deal negative damage and heal you
Damn :0 2. Ehhh I don't know what changed, the badge in my own save is fine but I don't know what caused it in your case.
3-4. Fixed! :p
5. Ah! Well well I don't know about this but the calculation of the damage is in a percentage system, which is 2x^2/(x+y) , x=damage, y=defense, so technically... it shouldn't be negative. (I haven't tried it though, my character is just lvl 13 and I see other dudes having like lv 30 in this game :O I'll see if there's anything I can do.
and have that after skill up in start | after clicking cancel, I teleport to a random location (If I'm in Lusterfield, I teleport to Summery Farmland):
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
In the future, is there maybe have some scenes with Amble ??? And how can i fine the crused wolf after i searching whole dungeon, i dont see it anywhere
Oh, ok i found it. You need to unlock Private Show (work in Tavern) and help Cane with "Beer task" 3 times. After that, you will have a new "Ask about the favour" dialog, and choose "Sex".
I keep getting a error when i try to update the game im on the android public build and I'm getting a package error is there a way around this or do I have to wipe my save?
You can get the dye from Ole. Other than that, you'll need Soft Fabric, which is made from Cashmere, Flax, and Patches.
Cashmere drops from the Goat Huntsmen. Patches drop from the Dummy in town. Flax can be found at the Sparkling Lagoon, which you should randomly unlock if you explore enough at the Ancient Tree.
Several issues with unlocking locations. After being given the mission to infiltrate the goat tribe by Lothar, I don't have the option to go to the goat tribe. (The location later unlocked, but I'm not entirely sure what caused it.) Similarly, I have gotten the tasks of collecting barley for Cane and defeating landsharks for Amble, and *still* don't have access to the Farm.
I hesitate to report this since it's working in my favor at the moment ;), but there's an issue with calculating combat damage. The player sometimes deals _far_ more damage than is reported. This tends to occur on either the first attack of a battle, or on the first attack after performing a Self-Heal. Sometimes the enemy's health is reduced by two or three times as much as what is stated in the text.
Another combat bug that's currently working in the player's favor: if the player is restrained, the "struggle" option deals damage to the opponent...but then the opponent doesn't do anything, and it's the player's turn again. So it's basically free damage for the player, until they escape, at which point the enemy starts attacking them again.
Gameplay/UI requests:
The Journal is much improved in recent versions, but it would still be good to have more indications of "what's the next step" for many of the quests.
Can there be an "overworld" (i.e. outside the dialogue menu) indicator of when there's new dialogue to be seen for a character? That way the player doesn't have to talk to everyone in town each day to see if there are any new things to do.
Could we see more stats on the Equipment screen? There's already Attack and Defense, but other stats that would be nice to have would be Dodge Chance, Flirt effectiveness, Lust resistance, etc.
Also, how do these stats work (to the extent that you're comfortable sharing)? Does "Attack" affect chance-to-hit, damage, or both? etc.
Please can I learn to avoid the bear traps by the ancient tree. I have walked into so many. So, so many. You'd think I'd have learned to watch out for them by now. ;)
Hey There!! Thank you soooo much for the comprehensive report of the bug. It's been very very useful!
- The Unlocking location one I think I've been fixed? You still cannot see the goat tribe on the map. But you can go there with the arrow in Woodland Outpost, just didn't want you to teleport there instantly. The Farmland thing have been fixed, you can unlock them as soon as you get your quest.
- The attack damage calculation seems to be working for me right now. But I didn't test every enemy. Can you let me know about which enemy you encountered the bug? Maybe I can fix that :p
- Ahhh the struggling one, I mixed it up with stunned. (They both starts with st and I was stupid enough to name one S and one T. I will fix it in the next version :p
For the UI:
- Yeah Yeah! I did add a progress bar at one point. But it bugged out a lot. I'll put it back later on though.
- Hmmm... I'll try that? Currently the ren.py engine doesn't really have that so I can't say for sure if I can actually accomplish it ;c sorrry~
- Oh for sure. I didn't want to clog the UI that much when I first started. But now I think it can be cool to see some stats when you change your clothes and such :p
- Attack only affects attack damage, increased by mainly your STR. Accuracy affects your chance to hit, increased by your AGI. Resistance/Defense affects the reduction for enemy damage, it is currently in a formula such that, if defense is lower than enemy raw damage, you receive more damage, vice versa, and it works for lust resistance too.
- AHHH. Sorry~ You'll be able to avoid them more easily if your agility is higher :p but mc is clumsy and all~
I've seen the damage calculation issue with a variety of enemies. But I just tried and was able to reproduce the issue with Goat Huntsmen and Werewolves.
Here are a few example fights. I'm doing nothing but Attacking.
Fight 1 vs. Goat Huntsman:
Text says I deal 57 damage; GH takes 57 damage (now at 83)
Text says I deal 50 damage; GH takes 50 damage (now at 33)
Text says I deal 24 damage; GH takes 24 damage (now at 9)
Text says I deal 68 damage; GH actually takes 182 (now at -173)
Fight 2 vs. Goat Huntsman:
Text says I deal 37 damage; GH actually takes 116 (now at 24)
Text says I deal 72 damage; GH actually takes 183 (now at -159)
Fight 3 vs. Werewolf:
Text says I deal 78 damage, WW actually takes 178 (now at 172)
Text says I deal 42 damage, WW takes 42 (now at 130)
Text says I deal 85 damage, WW actually takes 214 (now at -74)
The text part should be correct. It seems that when you defeat the enemy, the number goes insane, and sometimes it happens at the beginning. I can't tell the problem yet but I've got an idea on how to solve them. Thank you so much again for your detailed report!! <3
OH SHIT. Nevermind... I just remembered I coded in the critical damage, and forgetting to do the dialogues. That's my bad. He's just dealing some huge damage... but the text is displaying normal damage. I'll tone down the damage multiplier slightly though.
I can't seem to find another stone or wooden plank to cross those giant holes, which means i'm literally stuck and unable to further progress with this guardian's quest.
And for some reason after winning the fight against the werewolf, i'm teleported to another dungeon in the forest, that i previously had no access too, even so, I can't move since there's no character shown.
I've been stuck here for a long time, hopefully there's a solution to this. Thanks for the help in advance! Have a good one.
I'm not 100% sure why my defense is regularly in negatives. After I level up it suddenly switches from negative to positive (i.e. from -43 to 47). It stays up for a long time but then goes suddenly to negative again. I thought maybe it has something do with character being tired but I think not?
Can someone explain why .5 and .9 are separate. I downloaded .5 thinking I would get everything and now I would have to start over if I get .9. Not to mention the dummy for advanced is unbeatable where I'm at and the game refuses to give me straps from the goats after getting the first 3
OlW-0.0.5 is an oldversion of the novel, but with a Russian translation, in the old version the second mannequin is very strong and the bugs are not fixed.
This is the first game I TRULY enjoyed playing, this is the second best game after Tavern of Spear, this game has good art, good cg scenes, all i can ask is a gallery where you contain the cg scenes, the rest is a perfect experience, i rarely experience bugs, a truly work of art!
Thank you so much for the compliment! I'm really glad you enjoyed the game! I'll keep on adding more content to the game, including the gallery function! <3
You really nailed all the characters in the game, including Wuldon, Sebas, Haskell, Ole, and Lothar, i can't wait for future content! (And i will wait for the Wuldon Cg too :D)
Will it possible to dom the npcs? While I did enjoy Tavern of Spear it bothered me how little choice I had in either being dom with all the npcs or sub. So my playtime with the game didn't last...
It'll be possible! For now some of the npc scenes are chosen by the patreon polls, so the majority of them are MC sub. But I'm planning for MC top scenes to come, it'll be in a different scenario though~
Edit: Oof! I just realized you've already fixed the bug about the werewolves when I checked the latest update log. Nevermind the no. 3 then, haha.
Hello! First off, great game, it reminds me of Tavern of Spear which I also enjoyed :D. Downside is that it's sooooo excessive at bugs q-q, I had to create this account just to relay it. Thankfully none of them were game-breaking so far, until recently once I reached the Minotaur Dungeon arc, here's what I found so far (might miss some, since I typed this out of memory :P):
1. Loading a save file for some reason gives you an error, but rollbacking should fix it:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 1194, in <module>
NameError: name 'd2x' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "main_lusterfield02.rpyc", line 1415, in script call
File "main_scene02.rpyc", line 996, in script call
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 1194, in <module>
NameError: name 'd2x' is not defined
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Outland Wanderer 0.0.9
Wed Nov 9 19:21:28 2022
This should stop appearing if you load save files AFTER you finish defeating or beating off the Minotaur
2. Plot holes - For instances, the goats tease about MC fucking with Buggbears even before you meet them or Ole telling MC that you've already met with the handsome dragon herbalist and should ask for his opinion about the flowy outfit even though I haven't started Ole's ointment quest yet.
Speaking of which, I've also noticed that while doing the herbalist dragon's Buggbears and Minotaur quests, the game didn't take away the vials out of my inventory.
3. Bug in werewolf fight - this is the game-breaking bug I've mentioned earlier. After you win a fight against a werewolf by any means, you will get locked in a dungeon or sorts (I will post a screenshot in the bottom of the msg) and be unable to interact with anything to fix it. Additionally, losing against the werewolf will trigger the following error message:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/battle04.rpy", line 478, in <module>
NameError: name 'barrel_sprite1' is not defined
-- Full Traceback ------------------------------------------------------------
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/battle04.rpy", line 478, in <module>
NameError: name 'barrel_sprite1' is not defined
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Outland Wanderer 0.0.9
Wed Nov 9 19:32:49 2022
This bug is truly game-breaking because it really locked me out of completing Cane's quest that required iron ingots [I haven't found any other source yet :( ]. Thankfully I still had a save prior to the Minotaur Dungeon unlocking, so right now I'm just beating off every werewolf in the vicinity :P
Again, great art & enjoyable gameplay, but I really hope you can fix these bugs soon :(
Thank you so much for letting me know about the bugs! I'm so sorry that my coding and debugging still needs work and I couldn't fix them before publishing it public. Hopefully me gaining more knowledge will help make the game experience better!
I've fixed most of the bugs! Including plotholes regarding quest sequence! Thank you sooooooo much again for the effort!!! <3
← Return to game
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Possible bug report here:
I started a new game and my current HP and MP started at 0
is the "the dark forest" quest, the last 'quest' or no? idk if it is or i just have to do something
No you don't need to do anything :p It will be finished when the questline ends
Hi! Played around a bit more and found this: Cane's favour event is not a one time thing and always reappears, this leads to an exploit of getting 1500 coins every time you pick Money. Of course this means that as long as the bug is present there is no punishment for disobeying Cane.
Oh damn damn! Sorry for the bug! I'll patch that next update.
Not sure of what I'm doing wrong, but I can't see to find a tool to mine iron. Is there a pickaxe somewhere?
Sorry about this! You can't mine any ores as of v0.0.11 :p
Can every want help the game keeps crashing is there anything to fix it? I'm using Samsung galaxy a10
Question, is there any way to pass save files over different updates in mobile?
It just downloads a separate app for me
I'm so sorry to hear! try https://lemmasoft.renai.us/forums/viewtopic.php?t=39176 ~
I hope it helps :p
Sorry if the comment is confusing but I'm using Google translate because I'm still learning English, well summarizing the comment, what an amazing game, what a careful game, wonderful, professional, when you play it gives a wonderful feeling. I really wanted to thank you for making the Portuguese translation available, because with that I delved even further into the game, I thought it was very cool of you to provide several languages, especially Portuguese because there are few VN available, and there are several Brazilians who love to play this type game, so much that I would love for you to create a character in the game based on an animal native to Brazil, the maned wolf, it's a mixture of wolf and fox. Amazing game and I'm super excited for more updates, I wish you all the success :3
Ahhh! Thank you so much!! Portuguese Translation will keep coming~ Thanks to the hard work of Fabio! :3
Not sure if anyone else has this problem, but I still cant update to the new version. It still gives me the conflicting package error and I'd rather not restart this far in for a 3rd time.
Can you download the file again and see if it works? If no, try renaming the file, you can also move the save files if it doesn't work. I don't own android so I don't know the details but I suppose there's tutorials online.
I'm having a small issue with the android version of the game where it won't let me equip two accessories at the same time (ex. Equiping the Courier Badge replaces the Tribe Necklace instead of going into the empty slot). I already started a new game after installing the update and I'm not seeing any error message.
Oh yeah! Sorry about that, but for now, some accessories are coded separately, I will change how it works in a later updates though~
Minor Spoilers
Try putting the statue on a stone :p
Yeah, well, the 22 steps to be taken there don't work *duh*
And there don't seem to be any short-cuts either (I tried all the walls if they can be slipped through, but nada!)
So, we see the pedestal and the way to the Statue, but the steps aren't sufficient, so what now? Thanks for the "hints"...
Uhm alright you can scroll down in the comment since it's been asked more than dozen times, but sure.
Put the statue on the left of the pebble. Go to right side of the pebble. Take the statue and finish the path.
Thanks for the explanation - btw., is there a Wiki for the Game already?
If not, that would probably help with the repetitive questions ;-P
And do I need certain stats to get that close? Or do I need to put it down after every step, then take it from the other side and repeat that all along the way? - Sounds exhausting ^_^
There's only one pebble, so after getting the statue back you just walk to the finish line. Another way to finish it is that you Agility Stat gives you more steps, you can basically skip the puzzle if you have high Agility.
I had to restart my game and I'm trying to remember we to get green dye anyone please help
you get green dye from asking ole :p
Hi! I love the game so far; it reminds me of Tavern of Spear in a good way!
I noticed that in my save, my lust seems to have reached the negatives... I don't know how it happened, but I just noticed it when I slept and the pleasure yourself button was always up.
Please keep up the great work!
Ah I'm sorry about that! It seems the problem has been fixed now though.
Hi! 'Tis me! Uhm... Yeah, it's me, hi...
1) Equipping items outright got broken for me, doesn't really hurt a "veteran" but still
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/inventory.rpy", line 135, in equip
File "game/inventory.rpy", line 141, in unequip
File "game/character.rpy", line 172, in unequip_armor
File "game/character.rpy", line 227, in statRemove
AttributeError: 'Player' object has no attribute 'eqmax_lust'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "main_forest_01.rpyc", line 299, in script
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4160, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1323, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 983, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 918, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 330, in run
return action(*args, **kwargs)
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/inventory.rpy", line 135, in equip
File "game/inventory.rpy", line 141, in unequip
File "game/character.rpy", line 172, in unequip_armor
File "game/character.rpy", line 227, in statRemove
AttributeError: 'Player' object has no attribute 'eqmax_lust'
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Outland Wanderer 0.0.10
Wed Nov 23 18:12:42 2022
```
I'll keep adding to the pile but this feels gamebreaking enough to be reported asap
Leveling up fixes it! Now I have 2 loinclothes tho
Also get this right after the first line at the beggining and my characters gets namde Uffe in brown letters
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 119, in <module>
File "game/inventory.rpy", line 399, in equippinginitial
File "game/inventory.rpy", line 137, in equip
File "game/character.rpy", line 157, in equip_armor
File "game/character.rpy", line 188, in statAdd
AttributeError: 'Player' object has no attribute 'eqmax_lust'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 119, in script
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 119, in <module>
File "game/inventory.rpy", line 399, in equippinginitial
File "game/inventory.rpy", line 137, in equip
File "game/character.rpy", line 157, in equip_armor
File "game/character.rpy", line 188, in statAdd
AttributeError: 'Player' object has no attribute 'eqmax_lust'
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Outland Wanderer 0.0.10
Wed Nov 23 18:40:06 2022
```
Eyyyy welcome back :p Sorry about that! I've fixed the problem in the public version now!
2) Courier badge now equips in the middle top slot but does not appear on Tenki
3)Clay and Sage do not show up in loot table for Mossy Freshwater at the map
4) When Hemp restocks at Sebas' shop it refreshes to 30 then starts to stack up, same for Green Ointment
5) Having very high defense and taking hits with very low damage, like pebble attack from minotaur statues in the minotaurs dungeon, causes the attacks to deal negative damage and heal you
6) Going to sleep very late does nothing(duh)
Damn :0
2. Ehhh I don't know what changed, the badge in my own save is fine but I don't know what caused it in your case.
3-4. Fixed! :p
5. Ah! Well well I don't know about this but the calculation of the damage is in a percentage system, which is 2x^2/(x+y) , x=damage, y=defense, so technically... it shouldn't be negative. (I haven't tried it though, my character is just lvl 13 and I see other dudes having like lv 30 in this game :O I'll see if there's anything I can do.
Fought a caproot got this. It breaks progression because caproots don't disappear from the map and you can't get to Wuldon
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/battle05.rpy", line 219, in <module>
NameError: name 'heftyslime_num' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "battle05.rpyc", line 219, in script
File "renpy/ast.py", line 1898, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/battle05.rpy", line 219, in <module>
NameError: name 'heftyslime_num' is not defined
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Outland Wanderer 0.0.10
Wed Nov 23 20:14:38 2022
```
Sorry! It should also be fixed now :p
7) Equipping and unequipping Devil's Snare permanently reduces max Lust and it can go to negative number
8) Ale raises Lust by 20 not 25 as said in the description
Ey just saw this :p
7. Fixed!
8. Kinda Fixed in the next patch but It'll need a new save to take effect~
Thanks for the report again~ this time it has more bugs than usual ;v but hopefully fixed~
Please sir, where might one go and find such a treasure as the Devil's Snare, even a hint would do wonders.
Get minotaurs cu- essence and use drink option in Sparkling Lagoon you'll get a choice option, the top one gets you the Devil's Snare
Thanks!
It also teleports you sometimes as i was starring a new game and i clicked ignore then ended on the farm area
It doesn't let me play at my last save :( the new 10.0 opens the game with no saves it's like completely new :') (android)
same it gave me another outland wanderer
I have this after any battle with Caproot (lose/win)
I got the same problem with Caproot too. Chose "Ignore" does not make it disappear
and have that after skill up in start | after clicking cancel, I teleport to a random location (If I'm in Lusterfield, I teleport to Summery Farmland):
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/character.rpy", line 84, in addstat
AttributeError: 'Player' object has no attribute 'eqmax_lust'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "main_forest_01.rpyc", line 299, in script
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4160, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 983, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 918, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 330, in run
return action(*args, **kwargs)
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/character.rpy", line 84, in addstat
AttributeError: 'Player' object has no attribute 'eqmax_lust'
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Outland Wanderer 0.0.10
Wed Nov 23 20:40:29 2022
[/code]
and this after equip any object in inventory (also at the beginning of the game)
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/inventory.rpy", line 137, in equip
File "game/character.rpy", line 157, in equip_armor
File "game/character.rpy", line 188, in statAdd
AttributeError: 'Player' object has no attribute 'eqmax_lust'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "main_lusterfield01.rpyc", line 49, in script
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4160, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1323, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 983, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 918, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 330, in run
return action(*args, **kwargs)
File "renpy/common/00action_other.rpy", line 537, in __call__
rv = self.callable(*self.args, **self.kwargs)
File "game/inventory.rpy", line 137, in equip
File "game/character.rpy", line 157, in equip_armor
File "game/character.rpy", line 188, in statAdd
AttributeError: 'Player' object has no attribute 'eqmax_lust'
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Outland Wanderer 0.0.10
Wed Nov 23 20:48:26 2022
[/code]
Sorry about that! I've fixed the caproot problem in the public version now!
Thanks <3
In the future, is there maybe have some scenes with Amble ??? And how can i fine the crused wolf after i searching whole dungeon, i dont see it anywhere
Does anyone know how to get CG with Cane in new update?
I dont know too
Oh, ok i found it. You need to unlock Private Show (work in Tavern) and help Cane with "Beer task" 3 times. After that, you will have a new "Ask about the favour" dialog, and choose "Sex".
I keep getting a error when i try to update the game im on the android public build and I'm getting a package error is there a way around this or do I have to wipe my save?
maybe you can rename the current apk file?
I tried that and it still seems to not work do you think if I just wait till v0.0.11 it will work?
Uhmmm~ I'm not sure. I'll try checking more in details if other people also have this problem~
I have this too, file version is 0.0.9, that's probably why
I'm in the new public update and I can't play at all, I keep getting an error and I can't do anything
sorry sorry! The bug is fixed now~
thanks
i cant get up, i don't know what to do. idk if i need to something else first or what. help xd
oh! there's nothing there yet :p
that's sad but its alright :p
So to get soft fabric we just need to be searching the ancient tree correct?
Soft fabric can only be crafted on Rahim's workbench. For crafting you need:
Cashmere x2 (drop from Goat Huntsman)
Flax flower x2 (can be found in the Sparkling Lagoon | Swamp near the forest)
Patch x3 (drop from Dummy)
Right but you need the blueprint first right?
You need just get a quest from Cane to fix apron.
hi, can I find out when version 0.0.10 public will be available? I can't wait to play, I like this VN UwU
it's coming very soooooon today/early tomorrow :p
how do you get the materials for the apron? i can't access the river at all on my map and i've explored everything so far???
tl;dr: Keep exploring around the Ancient Tree.
You can get the dye from Ole. Other than that, you'll need Soft Fabric, which is made from Cashmere, Flax, and Patches.
Cashmere drops from the Goat Huntsmen. Patches drop from the Dummy in town. Flax can be found at the Sparkling Lagoon, which you should randomly unlock if you explore enough at the Ancient Tree.
is the next update going to have new music tracks or continue the same music tracks
There will be 2 new music tracks for v0.0.10, but no new music on v0.0.11~
Bugs (v0.0.9 public):
Gameplay/UI requests:
Thanks!
Hey There!! Thank you soooo much for the comprehensive report of the bug. It's been very very useful!
- The Unlocking location one I think I've been fixed? You still cannot see the goat tribe on the map. But you can go there with the arrow in Woodland Outpost, just didn't want you to teleport there instantly. The Farmland thing have been fixed, you can unlock them as soon as you get your quest.
- The attack damage calculation seems to be working for me right now. But I didn't test every enemy. Can you let me know about which enemy you encountered the bug? Maybe I can fix that :p
- Ahhh the struggling one, I mixed it up with stunned. (They both starts with st and I was stupid enough to name one S and one T. I will fix it in the next version :p
For the UI:
- Yeah Yeah! I did add a progress bar at one point. But it bugged out a lot. I'll put it back later on though.
- Hmmm... I'll try that? Currently the ren.py engine doesn't really have that so I can't say for sure if I can actually accomplish it ;c sorrry~
- Oh for sure. I didn't want to clog the UI that much when I first started. But now I think it can be cool to see some stats when you change your clothes and such :p
- Attack only affects attack damage, increased by mainly your STR. Accuracy affects your chance to hit, increased by your AGI. Resistance/Defense affects the reduction for enemy damage, it is currently in a formula such that, if defense is lower than enemy raw damage, you receive more damage, vice versa, and it works for lust resistance too.
- AHHH. Sorry~ You'll be able to avoid them more easily if your agility is higher :p but mc is clumsy and all~
Thanks for the reply, and the work on the game!
I've seen the damage calculation issue with a variety of enemies. But I just tried and was able to reproduce the issue with Goat Huntsmen and Werewolves.
Here are a few example fights. I'm doing nothing but Attacking.
Fight 1 vs. Goat Huntsman:
Fight 2 vs. Goat Huntsman:
Fight 3 vs. Werewolf:
OHH I see I see~
The text part should be correct. It seems that when you defeat the enemy, the number goes insane, and sometimes it happens at the beginning. I can't tell the problem yet but I've got an idea on how to solve them. Thank you so much again for your detailed report!! <3
OH SHIT. Nevermind... I just remembered I coded in the critical damage, and forgetting to do the dialogues. That's my bad. He's just dealing some huge damage... but the text is displaying normal damage. I'll tone down the damage multiplier slightly though.
Hi! I need some help with this damp cave dungeon.
I can't seem to find another stone or wooden plank to cross those giant holes, which means i'm literally stuck and unable to further progress with this guardian's quest.
And for some reason after winning the fight against the werewolf, i'm teleported to another dungeon in the forest, that i previously had no access too, even so, I can't move since there's no character shown.
I've been stuck here for a long time, hopefully there's a solution to this. Thanks for the help in advance! Have a good one.
For the first issue: the stone/plank can be picked back up after use.
The second issue is a bug; other people have been seeing it too. The dev will have to chime in on whether it's been fixed in the latest release.
Omg! You're a life-saver--- Thanks again for the help, much appreciated! I'll go ahead and try it rn.
Have a good one!
Why are there two version 0.0.5 and 0.0.9?!. Is there a difference other than size?.And what do I download now from any version?
v0.0.5 has russian translation~ the newest version is v0.0.9!
Oh ths:/🏃🏽♂️🏃🏽♂️
I'm not 100% sure why my defense is regularly in negatives. After I level up it suddenly switches from negative to positive (i.e. from -43 to 47). It stays up for a long time but then goes suddenly to negative again. I thought maybe it has something do with character being tired but I think not?
Hey I found something
ooops! Sorry~ try going to a dungeon and go back out :p it should reset~
acctully, i want to see new NSFW scenes of cane ( my english skills is not good so if i say something wrong plz forgive me )
You can see it when v0.0.10 arrives public~ (or see it early on patreon :p
Can someone explain why .5 and .9 are separate. I downloaded .5 thinking I would get everything and now I would have to start over if I get .9. Not to mention the dummy for advanced is unbeatable where I'm at and the game refuses to give me straps from the goats after getting the first 3
OlW-0.0.5 is an old version of the novel, but with a Russian translation, in the old version the second mannequin is very strong and the bugs are not fixed.
I think your save would be fine if you transition to v0.0.9~ (also you get the straps from buggbears :p)
Wow ... Positive plyer response .. ill give it a Go^^
Ill send $ &or support if its Good. Hyao's LD is a great game, ive played the Hell out of it.
aw~ hope you enjoy the game~
I have~
Its Unique.
Lustful Desires, by Hyao; is built differently.. its wonderful in ots own right.
This is the first game I TRULY enjoyed playing, this is the second best game after Tavern of Spear, this game has good art, good cg scenes, all i can ask is a gallery where you contain the cg scenes, the rest is a perfect experience, i rarely experience bugs, a truly work of art!
Thank you so much for the compliment! I'm really glad you enjoyed the game! I'll keep on adding more content to the game, including the gallery function! <3
You really nailed all the characters in the game, including Wuldon, Sebas, Haskell, Ole, and Lothar, i can't wait for future content! (And i will wait for the Wuldon Cg too :D)
is or will it support Chinese?
I'm not sure. It depends if there's a chinese translator~
If you have already finished the dungeon~ try to interact with the barrier, it will disappear! I'll try to fix the lag in the mean time :p
Oh, you have to complete the quest with haskell first! Sorry for late response~
Will it possible to dom the npcs? While I did enjoy Tavern of Spear it bothered me how little choice I had in either being dom with all the npcs or sub. So my playtime with the game didn't last...
It'll be possible! For now some of the npc scenes are chosen by the patreon polls, so the majority of them are MC sub. But I'm planning for MC top scenes to come, it'll be in a different scenario though~
Oh okay! Can't wait to be a complete top player in this game :) !
heh~ I don't think there's like a fully top/bottom path, but you can skip any scenes, and maybe some dialogues will change depending on your choices~
Edit: Oof! I just realized you've already fixed the bug about the werewolves when I checked the latest update log. Nevermind the no. 3 then, haha.
Hello! First off, great game, it reminds me of Tavern of Spear which I also enjoyed :D. Downside is that it's sooooo excessive at bugs q-q, I had to create this account just to relay it. Thankfully none of them were game-breaking so far, until recently once I reached the Minotaur Dungeon arc, here's what I found so far (might miss some, since I typed this out of memory :P):
1. Loading a save file for some reason gives you an error, but rollbacking should fix it:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 1194, in <module>
NameError: name 'd2x' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "main_lusterfield02.rpyc", line 1415, in script call
File "main_scene02.rpyc", line 996, in script call
File "script.rpyc", line 1194, in script
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 1194, in <module>
NameError: name 'd2x' is not defined
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Outland Wanderer 0.0.9
Wed Nov 9 19:21:28 2022
This should stop appearing if you load save files AFTER you finish defeating
or beating offthe Minotaur2. Plot holes - For instances, the goats tease about MC fucking with Buggbears even before you meet them or Ole telling MC that you've already met with the handsome dragon herbalist and should ask for his opinion about the flowy outfit even though I haven't started Ole's ointment quest yet.
Speaking of which, I've also noticed that while doing the herbalist dragon's Buggbears and Minotaur quests, the game didn't take away the vials out of my inventory.
3. Bug in werewolf fight - this is the game-breaking bug I've mentioned earlier. After you win a fight against a werewolf by any means, you will get locked in a dungeon or sorts (I will post a screenshot in the bottom of the msg) and be unable to interact with anything to fix it. Additionally, losing against the werewolf will trigger the following error message:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/battle04.rpy", line 478, in <module>
NameError: name 'barrel_sprite1' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "battle04.rpyc", line 478, in script
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/battle04.rpy", line 478, in <module>
NameError: name 'barrel_sprite1' is not defined
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Outland Wanderer 0.0.9
Wed Nov 9 19:32:49 2022
This bug is truly game-breaking because it really locked me out of completing Cane's quest that required iron ingots [I haven't found any other source yet :( ]. Thankfully I still had a save prior to the Minotaur Dungeon unlocking, so right now I'm just beating off every werewolf in the vicinity :P
Again, great art & enjoyable gameplay, but I really hope you can fix these bugs soon :(
Thank you so much for letting me know about the bugs! I'm so sorry that my coding and debugging still needs work and I couldn't fix them before publishing it public. Hopefully me gaining more knowledge will help make the game experience better!
I've fixed most of the bugs! Including plotholes regarding quest sequence! Thank you sooooooo much again for the effort!!! <3
i enter the dark forest but my character isn't there so I can't move
The problem was that i defeated a werewolf and I got forced to view the dark forest map.
I think quest progress is removed in v0.0.9! Please let me know if it's still like this.